So far so good. My mental state has been really good. Every time I come across something I cant immediately fix, I write it down on a proper TODO list and leave it there. It's no longer circling in my mind waiting for a solution to manifest itself. I am more happy to work on the dream of running a server and not actually running it. No one is breathing down my neck, there are no bug reports, no cheaters, no complaints, just me, my knight and a tiny bit of java code, haha. I'm also really happy because I am no longer doing a 1 to 1 copy of Live in Korea. I am going for a more custom/fun way of doing things. I have a lot of great ideas pop in as I play. I hope one day people will get to enjoy them.
It's nice to talk to everyone again. Those familiar names and jokes. I kinda forgot that some of these people are like friends to me and put into the server a lot of time and effort in their own way. I am glad to see most of them are still around in some capacity. I got a bug report today and that was exciting to deal with. A simple fix but good practice. When I am working solo, on no particular area, I can easily get distracted so this is a nice way to focus the mental energy for a few minutes.
The more I play with the new client, the more excited I get. Seeing all the things I struggled with for months, being already enabled and working as intended, is such a huge sigh of relief. I ran the server through VisualVM and stability is way higher than what I had when I started with L1J for LoA. However, there are lots of areas for improvement. I am really wishing I had written those improvements down somewhere but alas I shall hopefully run into them naturally as I continue to poke and prod.
My new method for work, I am calling the ADHD method or the root method. Basically instead of taking 30,000 lines of text and translating them one by one. I am finding one specific spot and following its path through the game so for example: I made a level one character and the second quest requires me to use a Haste Potion but its labeled 초록 물약. So I go into the database, translate the item in etcitem. Translate it in the desc-k.tbl file and check that is works as intended. If the potion doesn't give me haste for 5 minutes, I branch out and fix the issue. I'll then check all the other haste potion variants for proper logic and translate them as well. This is obviously a very basic example but it should convey how my routine has turned more into a root system following a random yet logical path.
I've come across a few event items that'll make it really exciting to play with. I hope to adopt these to LoA server in the mean time. There are so many interesting items I have found so far and I have barely scratched the surface. I can't wait to see what I come across.
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