This is basically a who/what/when/where and why on the next and hopefully final iteration of L1J.
Why?
Why not? I am addicted to Lineage is one reason. Another is the fact I came across the latest server and client and connector. This package had everything up to the day before Remaster released. It had most of the bugs I fixed already fixed, content I added already added, client patches I made were already in the client professionally and not jerry rigged into it. The connector was actually a proper connect that could be properly edited and expanded upon. Not to mention the 100 other features I had been wanting, like Dark Horse for Illusionist was already designed and an actual part of the client it self. I can't pass up all these features.
TLDR; because I have a new server and client and everything works as intended.
Why not?
Because of the massive list of bugs I would need to cross reference or the idea of having to force players to start fresh after their initial time and financial investment. I am still basically starting from scratch because even though all the new features and content are here, I need to cross reference and test everything. Look at what happened after LoA opened too soon.
TLDR; because of the players.
How?
I had several offers from trusted people and I blew them all off. I was obsessed with my baby and I wouldn't or couldn't risk anyone stealing it from me. This attitude stretched me too thin and in my opinion hurt the server as a whole. If I do this, I want a team, I want LinFan, Ohai, Server maybe Legless and a few others. Everything will be shared with the team and we will work together as one stronger, more intelligent unit. Not all of the people I have in mind can or will be willing to help, but if I can get at least two others on board, I think we can pull off the next big thing.
TLDR; with help from friends.
What have I learned?
This is a loaded question and really needs its own post, one day, but for the sake of brevity, I will share a few points on what I learned from the player base. 1) Sieges are king. These should have been ready to go on day one. 2) Exploring base line content, like Claudia and new content, is generally not fun. Custom content is enjoyable but it needs to be rooted in that classic feel of Lineage. 3) Forcing players to play how I want them to play was the biggest mistake by far. Almost every restriction I put in was met with some sort of back lash and the players were right. It didn't add anything to the game, it only took things away. 4) Tier tokens were generally okay but I feel they left some of the players in the dust. These need to be a one time, permanent, account upgrade. More options, that do not create a pay2win mechanic, need to be available for the ones willing to spend money. More of that Token/RMT part in a later post. 5) I will not be playing. This caused too much drama and way way too many accusations that were never true. I know how honest I am but that doesn't translate to people who have never met me so I will not be playing outside of a GM role. I think we all know I prefer to grind code than to grind Goblins :D
TLDR; My version of fun and the average Lineage players version are not the same.
When?
I have already put my feelers out and received a few responses from people. As soon as this post goes live, I will start getting my programs and tools in order. The first order of business will be to write up a plan of action. I won't go in blindly and running to each and every corner this time. I need proper documentation and I want it shared publicly. I know most won't read it but for the few heroes out there, I appreciate your commitment and love for the grind.
TLDR; soon
Where?
An active test server will be left open where people can drop in and play to provide feedback. Player feedback is critical to success of the server. Thank you to all that do!