I added a new AFK zone. This one, of course, is well more thought out and not overly complicated. Click and Go! I also made a copy of Lucy and placed her on screen of the AFKs so that they consider actually hunting various spots, haha.
I added a new AFK zone. This one, of course, is well more thought out and not overly complicated. Click and Go! I also made a copy of Lucy and placed her on screen of the AFKs so that they consider actually hunting various spots, haha.
I added her back through-out Aden. Goddess of Atonement is a very useful NPC so I don't understand why it was removed. It's the attention to detail that I enjoy and will keep reminding myself of as I work through this project.
So far so good. My mental state has been really good. Every time I come across something I cant immediately fix, I write it down on a proper TODO list and leave it there. It's no longer circling in my mind waiting for a solution to manifest itself. I am more happy to work on the dream of running a server and not actually running it. No one is breathing down my neck, there are no bug reports, no cheaters, no complaints, just me, my knight and a tiny bit of java code, haha. I'm also really happy because I am no longer doing a 1 to 1 copy of Live in Korea. I am going for a more custom/fun way of doing things. I have a lot of great ideas pop in as I play. I hope one day people will get to enjoy them.
It's nice to talk to everyone again. Those familiar names and jokes. I kinda forgot that some of these people are like friends to me and put into the server a lot of time and effort in their own way. I am glad to see most of them are still around in some capacity. I got a bug report today and that was exciting to deal with. A simple fix but good practice. When I am working solo, on no particular area, I can easily get distracted so this is a nice way to focus the mental energy for a few minutes.
The more I play with the new client, the more excited I get. Seeing all the things I struggled with for months, being already enabled and working as intended, is such a huge sigh of relief. I ran the server through VisualVM and stability is way higher than what I had when I started with L1J for LoA. However, there are lots of areas for improvement. I am really wishing I had written those improvements down somewhere but alas I shall hopefully run into them naturally as I continue to poke and prod.
My new method for work, I am calling the ADHD method or the root method. Basically instead of taking 30,000 lines of text and translating them one by one. I am finding one specific spot and following its path through the game so for example: I made a level one character and the second quest requires me to use a Haste Potion but its labeled 초록 물약. So I go into the database, translate the item in etcitem. Translate it in the desc-k.tbl file and check that is works as intended. If the potion doesn't give me haste for 5 minutes, I branch out and fix the issue. I'll then check all the other haste potion variants for proper logic and translate them as well. This is obviously a very basic example but it should convey how my routine has turned more into a root system following a random yet logical path.
I've come across a few event items that'll make it really exciting to play with. I hope to adopt these to LoA server in the mean time. There are so many interesting items I have found so far and I have barely scratched the surface. I can't wait to see what I come across.
This is basically a who/what/when/where and why on the next and hopefully final iteration of L1J.
TLDR; because of the players.
[Summary]
There is a new pet system in this version of Lineage. You are limited to one pet at a time. You gain friendship or Trust depending on the translation, with your pet. Old pets have been retired.
[New Items]
You can also eventually give your pet elixirs, choose its own skills, give it new pet only healing potions and buffs, buy tokens to prevent EXP loss on death and even Candle your pet. I am so far unaware of the benefits of candling a pet. I assume if you want to change from an Attack based pet to a Tank?
Four new hunting zones have been added just for pets. They are accessible three hours per day. One zone is strictly for level 1~50 pets and another zone for level 50+ pets. The new max level for pets in 99.
[Development]
I finally got the new pet UI to accept pet potions. This wasn't a translation issue but was instead enforced server side. I really am loving the new pet system so far. While seeing an Elf running around with 6 Killer Rabbits was certainly funny, this one pet restriction really balances out the whole pet system without completely butchering pets. It will be interesting to see how players react and use the new pets.
I added a new AFK zone. This one, of course, is well more thought out and not overly complicated. Click and Go! I also made a copy of Lu...